unity-atoms/Packages/BaseAtoms/Runtime/Events/StringEvent.cs
Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

12 lines
350 B
C#

using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `string`. Inherits from `AtomEvent&lt;string&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/String", fileName = "StringEvent")]
public sealed class StringEvent : AtomEvent<string> { }
}