mirror of
https://github.com/unity-atoms/unity-atoms.git
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8a6b8a97a6
AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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namespace UnityAtoms
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{
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/// <summary>
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/// Internal constant and static readonly members for runtime usage.
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/// </summary>
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public static class Runtime
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{
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/// <summary>
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/// Runtime constants
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/// </summary>
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public static class Constants
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{
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/// <summary>
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/// Prefix that should be pre-pended to all Debug.Logs made from UnityAtoms to help immediately inform a user that those logs are made from this library.
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/// </summary>
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public const string LOG_PREFIX = "UnityAtoms :: ";
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}
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public static class ExecutionOrder
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{
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public const int VARIABLE_INSTANCER = -100;
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}
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/// <summary>
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/// Determine if we are working the Unity Atoms source library / repo or not.
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/// </summary>
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/// <returns>`true` if we are working in the Unity Atoms source library / repo, otherwise `false`.</returns>
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public static bool IsUnityAtomsRepo
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{
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get => System.Environment.CurrentDirectory.Contains("unity-atoms/Examples");
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}
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}
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}
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