Adam Ramberg 8a6b8a97a6
Added Variable Instancer, Event Reference, Atom Collection and Atom List (old Atom List renamed to Atom Value List) (#110)
AtomVariableInstancer
- Added AtomVariableInstancer as an option to AtomReference.
- Added AtomVariableInstancer to generator.
- Added editor icon for AtomVariableInstancer.

AtomEventReference
- Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above).
- Added AtomEventReference and AtomEventX2Reference to generator.
- Added a drawer for AtomEventReference.
- Listeners are now using AtomEventReference instead of AtomEvent.
- Refactoring of VoidHooks since Listeners are now using AtomEventReference.

AtomCollection
- Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences).
- Added new editor icon for collections.
- Created a SerializableDictionary class, which AtomCollection is using.
- Custom property drawer for SerializableDictionary.
- SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection.
- AtomCollections have 3 events: Added, Removed, Cleared.
- Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed.

AtomList
- Renamed old AtomList to AtomValueList
- Added AtomList, like Collection, but a list
- Added new icon for AtomList
- Created a AtomBaseVariableList class, which AtomList is using.
- Custom property drawer for AtomBaseVariableList.
- AtomLists have 3 events: Added, Removed, Cleared.
- Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
2020-02-23 02:39:43 +01:00

36 lines
1.1 KiB
C#

using System;
namespace UnityAtoms
{
/// <summary>
/// Internal constant and static readonly members for runtime usage.
/// </summary>
public static class Runtime
{
/// <summary>
/// Runtime constants
/// </summary>
public static class Constants
{
/// <summary>
/// Prefix that should be pre-pended to all Debug.Logs made from UnityAtoms to help immediately inform a user that those logs are made from this library.
/// </summary>
public const string LOG_PREFIX = "UnityAtoms :: ";
}
public static class ExecutionOrder
{
public const int VARIABLE_INSTANCER = -100;
}
/// <summary>
/// Determine if we are working the Unity Atoms source library / repo or not.
/// </summary>
/// <returns>`true` if we are working in the Unity Atoms source library / repo, otherwise `false`.</returns>
public static bool IsUnityAtomsRepo
{
get => System.Environment.CurrentDirectory.Contains("unity-atoms/Examples");
}
}
}