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24 lines
813 B
C#
24 lines
813 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Reference of type `Vector2`. Inherits from `EquatableAtomReference<Vector2, Vector2Constant, Vector2Variable, Vector2Event, Vector2Vector2Event, Vector2Vector2Function, Vector2VariableInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class Vector2Reference : EquatableAtomReference<
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Vector2,
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Vector2Constant,
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Vector2Variable,
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Vector2Event,
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Vector2Vector2Event,
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Vector2Vector2Function,
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Vector2VariableInstancer>, IEquatable<Vector2Reference>
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{
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public Vector2Reference() : base() { }
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public Vector2Reference(Vector2 value) : base(value) { }
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public bool Equals(Vector2Reference other) { return base.Equals(other); }
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}
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}
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