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28 lines
1.1 KiB
C#
28 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Reference of type `GameObject`. Inherits from `AtomReference<GameObject, GameObjectConstant, GameObjectVariable, GameObjectEvent, GameObjectGameObjectEvent, GameObjectGameObjectFunction, GameObjectVariableInstancer>`.
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/// </summary>
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[Serializable]
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public sealed class GameObjectReference : AtomReference<
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GameObject,
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GameObjectConstant,
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GameObjectVariable,
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GameObjectEvent,
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GameObjectGameObjectEvent,
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GameObjectGameObjectFunction,
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GameObjectVariableInstancer>, IEquatable<GameObjectReference>
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{
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public GameObjectReference() : base() { }
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public GameObjectReference(GameObject value) : base(value) { }
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public bool Equals(GameObjectReference other) { return base.Equals(other); }
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protected override bool ValueEquals(GameObject other)
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{
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return (this.Value == null && other == null) || this.Value != null && other != null && this.Value.GetInstanceID() == other.GetInstanceID();
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}
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}
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}
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