unity-atoms/Packages/Core/Runtime/References/ColliderReference.cs

28 lines
1020 B
C#

using System;
using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Reference of type `Collider`. Inherits from `AtomReference&lt;Collider, ColliderConstant, ColliderVariable, ColliderEvent, ColliderColliderEvent, ColliderColliderFunction, ColliderVariableInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class ColliderReference : AtomReference<
Collider,
ColliderConstant,
ColliderVariable,
ColliderEvent,
ColliderColliderEvent,
ColliderColliderFunction,
ColliderVariableInstancer>, IEquatable<ColliderReference>
{
public ColliderReference() : base() { }
public ColliderReference(Collider value) : base(value) { }
public bool Equals(ColliderReference other) { return base.Equals(other); }
protected override bool ValueEquals(Collider other)
{
return (this.Value == null && other == null) || this.Value != null && other != null && this.Value == other;
}
}
}