mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-23 16:48:23 -05:00
8a6b8a97a6
AtomVariableInstancer - Added AtomVariableInstancer as an option to AtomReference. - Added AtomVariableInstancer to generator. - Added editor icon for AtomVariableInstancer. AtomEventReference - Added an AtomEventReference class (and AtomEventX2Reference). It’s similar to an AtomReference, but for Events. Let’s you pick between an Event, Variable (will select the Changed event) and a VariableInstancer (see above). - Added AtomEventReference and AtomEventX2Reference to generator. - Added a drawer for AtomEventReference. - Listeners are now using AtomEventReference instead of AtomEvent. - Refactoring of VoidHooks since Listeners are now using AtomEventReference. AtomCollection - Created an AtomCollection - a collection of Atoms associated with key strings (AtomReferences). - Added new editor icon for collections. - Created a SerializableDictionary class, which AtomCollection is using. - Custom property drawer for SerializableDictionary. - SerializableDictionary supports nested structures meaning that a AtomCollection can have a KVP that is pointing to another AtomCollection. - AtomCollections have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to collection - adding it to the collection when created (using gameObject’s instance id as key) and removing it from the collection when destroyed. AtomList - Renamed old AtomList to AtomValueList - Added AtomList, like Collection, but a list - Added new icon for AtomList - Created a AtomBaseVariableList class, which AtomList is using. - Custom property drawer for AtomBaseVariableList. - AtomLists have 3 events: Added, Removed, Cleared. - Added an option to sync an InstanceVariable to list - adding it to the list when created and removing it from the list when destroyed.
128 lines
6.0 KiB
C#
128 lines
6.0 KiB
C#
using System;
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using System.CodeDom;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace UnityAtoms.Editor
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{
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internal static class SerializedPropertyExtensions
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{
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/// <summary>
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/// Generic method that tries to retrieve a value from a SerializedProperty of a specfic type.
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/// </summary>
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/// <param name="property">The SerializedProperty.</param>
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/// <param name="managedObjectOut">Managed object.</param>
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/// <typeparam name="T"></typeparam>
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/// <returns>The value of type T.</returns>
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public static T GetGenericPropertyValue<T>(this SerializedProperty property, T managedObjectOut)
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{
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object box = managedObjectOut;
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var type = managedObjectOut.GetType();
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foreach (var field in type.GetFields(BindingFlags.Instance | BindingFlags.Public))
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{
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try
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{
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field.SetValue(box, property.FindPropertyRelative(field.Name).GetPropertyValue());
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}
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catch (InvalidOperationException)
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{
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}
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}
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return (T)box;
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}
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/// <summary>
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/// Get property value from SerializedProperty.
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/// </summary>
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/// <param name="property">The SerializedProperty.</param>
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/// <returns>The value as an object.</returns>
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public static object GetPropertyValue(this SerializedProperty property)
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{
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if (property == null) throw new ArgumentNullException(nameof(property));
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switch (property.propertyType)
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{
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case SerializedPropertyType.ObjectReference: return property.objectReferenceValue;
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case SerializedPropertyType.ArraySize: return property.arraySize;
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case SerializedPropertyType.Integer: return property.intValue;
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case SerializedPropertyType.Boolean: return property.boolValue;
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case SerializedPropertyType.Float: return property.floatValue;
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case SerializedPropertyType.String: return property.stringValue;
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case SerializedPropertyType.Color: return property.colorValue;
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case SerializedPropertyType.LayerMask: return (LayerMask)property.intValue;
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case SerializedPropertyType.Enum: return property.enumValueIndex;
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case SerializedPropertyType.Vector2: return property.vector2Value;
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case SerializedPropertyType.Vector3: return property.vector3Value;
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case SerializedPropertyType.Vector4: return property.vector4Value;
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case SerializedPropertyType.Vector2Int: return property.vector2IntValue;
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case SerializedPropertyType.Vector3Int: return property.vector3IntValue;
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case SerializedPropertyType.Quaternion: return property.quaternionValue;
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case SerializedPropertyType.Rect: return property.rectValue;
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case SerializedPropertyType.RectInt: return property.rectIntValue;
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case SerializedPropertyType.BoundsInt: return property.boundsIntValue;
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case SerializedPropertyType.Bounds: return property.boundsValue;
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case SerializedPropertyType.Character: return (char)property.intValue;
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case SerializedPropertyType.AnimationCurve: return property.animationCurveValue;
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case SerializedPropertyType.FixedBufferSize: return property.fixedBufferSize;
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case SerializedPropertyType.ExposedReference: return property.exposedReferenceValue;
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case SerializedPropertyType.Generic:
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case SerializedPropertyType.Gradient:
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throw new InvalidOperationException($"Cant handle {property.propertyType} types. for property {property.name}");
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default:
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throw new NotImplementedException();
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}
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}
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/// <summary>
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/// Determine if a SerializedProperty array contains an int value.
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/// </summary>
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/// <param name="property">The SerializedProperty.</param>
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/// <param name="value">The value to check if it exists.</param>
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/// <returns>True if the int exists in the array, otherwise false.</returns>
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public static bool ArrayContainsInt(this SerializedProperty property, int value)
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{
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if (!property.isArray)
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{
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throw new ArgumentException("property is not an array");
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}
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for (int i = 0; i < property.arraySize; ++i)
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{
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var intVal = property.GetArrayElementAtIndex(i).intValue;
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if (intVal.Equals(value)) return true;
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}
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return false;
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}
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/// <summary>
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/// Helper method to remove an element from a SerializedProperty array. Needed because of quirks using DeleteArrayElementAtIndex.
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/// </summary>
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/// <param name="property">The SerializedProperty.</param>
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/// <param name="index">The index to delete from array.</param>
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public static void RemoveArrayElement(this SerializedProperty property, int index)
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{
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if (!property.isArray)
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{
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throw new ArgumentException("property is not an array");
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}
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// For some reason you need to set objectReferenceValue to null in order to delete an array element from an array.
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var itemProp = property.GetArrayElementAtIndex(index);
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if (itemProp.propertyType == SerializedPropertyType.ObjectReference && itemProp.objectReferenceValue != null)
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itemProp.objectReferenceValue = null;
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// For some reason it is not possible to delete last element in array with DeleteArrayElementAtIndex.
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if (index == property.arraySize - 1)
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{
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property.arraySize--;
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}
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else
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{
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property.DeleteArrayElementAtIndex(index);
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}
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}
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}
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}
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