unity-atoms/Examples/Assets/InfiniteWaves/Enemy/EnemyStateChangedBase.asset
2020-03-20 01:16:18 +01:00

19 lines
586 B
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 75feba4dec8d44f0fb83f34e749e4dc3, type: 3}
m_Name: EnemyStateChangedBase
m_EditorClassIdentifier:
_developerDescription: Event raised when Enemy state is changed. This is a base
Event used for creating in memory copies.
_replayBufferSize: 0
_inspectorRaiseValue: