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14 lines
314 B
C#
14 lines
314 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[AddComponentMenu("Unity Atoms/Listeners/Void - GameObject")]
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public sealed class VoidGameObjectListener : GameEventListener<
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Void,
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GameObject,
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VoidGameObjectAction,
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VoidGameObjectEvent,
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UnityVoidGameObjectEvent>
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{ }
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}
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