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15 lines
387 B
C#
15 lines
387 B
C#
using UnityAtoms.BaseAtoms;
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namespace UnityAtoms.FSM
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{
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/// <summary>
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/// A struct representing a transition in a FSM.
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/// </summary>
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public struct FSMTransitionData
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{
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public string FromState { get; set; }
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public string ToState { get; set; }
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public string Command { get; set; }
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public BoolEvent CompleteTransition { get; set; }
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}
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} |