Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

13 lines
604 B
C#

using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Variable of type `SceneField`. Inherits from `EquatableAtomVariable&lt;SceneField, SceneFieldPair, SceneFieldEvent, SceneFieldPairEvent, SceneFieldSceneFieldFunction&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/SceneField", fileName = "SceneFieldVariable")]
public sealed class SceneFieldVariable : EquatableAtomVariable<SceneField, SceneFieldPair, SceneFieldEvent, SceneFieldPairEvent, SceneFieldSceneFieldFunction> { }
}