2020-03-05 00:48:39 +01:00

12 lines
283 B
C#

using System;
using UnityEngine.Events;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// None generic Unity Event of type `Void`. Inherits from `UnityEvent&lt;Void&gt;`.
/// </summary>
[Serializable]
public sealed class VoidUnityEvent : UnityEvent<Void> { }
}