unity-atoms/Packages/Mobile/Runtime/Actions/SetVariableValue/SetTouchUserInputVariableValue.cs
AdamRamberg 299dc195e2 - Added a top menu bar option to regenerate all existing Atoms. Nifty when developing the library.
- Added the option to use a Constant in Atom References. Related to #58
2019-10-16 18:02:08 +02:00

20 lines
807 B
C#

using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
/// <summary>
/// Set variable value Action of type `TouchUserInput`. Inherits from `SetVariableValue&lt;TouchUserInput, TouchUserInputVariable, TouchUserInputConstant, TouchUserInputReference, TouchUserInputEvent, TouchUserInputTouchUserInputEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/TouchUserInput", fileName = "SetTouchUserInputVariableValue")]
public sealed class SetTouchUserInputVariableValue : SetVariableValue<
TouchUserInput,
TouchUserInputVariable,
TouchUserInputConstant,
TouchUserInputReference,
TouchUserInputEvent,
TouchUserInputTouchUserInputEvent>
{ }
}