mirror of
https://github.com/unity-atoms/unity-atoms.git
synced 2025-01-23 08:38:23 -05:00
299dc195e2
- Added the option to use a Constant in Atom References. Related to #58
66 lines
2.4 KiB
C#
66 lines
2.4 KiB
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace UnityAtoms.Editor
|
|
{
|
|
/// <summary>
|
|
/// A custom property drawer for References. Makes it possible to choose between a Variable and a constant value (not a Atom Contant, but a regular value).
|
|
/// </summary>
|
|
|
|
[CustomPropertyDrawer(typeof(AtomReference), true)]
|
|
public class AtomReferenceDrawer : PropertyDrawer
|
|
{
|
|
private static readonly string[] _popupOptions =
|
|
{ "Use Value", "Use Constant", "Use Variable" };
|
|
private static GUIStyle _popupStyle;
|
|
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
if (_popupStyle == null)
|
|
{
|
|
_popupStyle = new GUIStyle(GUI.skin.GetStyle("PaneOptions"));
|
|
_popupStyle.imagePosition = ImagePosition.ImageOnly;
|
|
}
|
|
|
|
label = EditorGUI.BeginProperty(position, label, property);
|
|
position = EditorGUI.PrefixLabel(position, label);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
// Get properties
|
|
SerializedProperty _usage = property.FindPropertyRelative("_usage");
|
|
SerializedProperty _value = property.FindPropertyRelative("_value");
|
|
SerializedProperty _constant = property.FindPropertyRelative("_constant");
|
|
SerializedProperty _variable = property.FindPropertyRelative("_variable");
|
|
|
|
// Calculate rect for configuration button
|
|
Rect buttonRect = new Rect(position);
|
|
buttonRect.yMin += _popupStyle.margin.top;
|
|
buttonRect.width = _popupStyle.fixedWidth + _popupStyle.margin.right;
|
|
position.xMin = buttonRect.xMax;
|
|
|
|
// Store old indent level and set it to 0, the PrefixLabel takes care of it
|
|
int indent = EditorGUI.indentLevel;
|
|
EditorGUI.indentLevel = 0;
|
|
_usage.intValue = EditorGUI.Popup(buttonRect, _usage.intValue, _popupOptions, _popupStyle);
|
|
var usage = (AtomReference.Usage)_usage.intValue;
|
|
|
|
var valueToUse = usage == AtomReference.Usage.Value ? _value : usage == AtomReference.Usage.Constant ? _constant : _variable;
|
|
|
|
EditorGUI.PropertyField(position,
|
|
valueToUse,
|
|
GUIContent.none);
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
property.serializedObject.ApplyModifiedProperties();
|
|
|
|
EditorGUI.indentLevel = indent;
|
|
EditorGUI.EndProperty();
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
}
|