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https://github.com/unity-atoms/unity-atoms.git
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96 lines
2.4 KiB
C#
96 lines
2.4 KiB
C#
using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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[EditorIcon("atom-icon-purple")]
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public abstract class AtomAction<T1> : BaseAtom, IAtomActionIcon
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{
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[HideInInspector]
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public Action<T1> Action;
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public virtual void Do(T1 t1)
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{
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if (Action != null)
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{
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Action(t1);
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return;
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}
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throw new Exception("Either set Action or override the Do method.");
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}
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}
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[EditorIcon("atom-icon-purple")]
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public abstract class AtomAction<T1, T2> : BaseAtom, IAtomActionIcon
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{
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[HideInInspector]
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public Action<T1, T2> Action;
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public virtual void Do(T1 t1, T2 t2)
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{
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if (Action != null)
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{
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Action(t1, t2);
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return;
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}
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throw new Exception("Either set Action or override the Do method.");
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}
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}
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[EditorIcon("atom-icon-purple")]
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public abstract class AtomAction<T1, T2, T3> : BaseAtom, IAtomActionIcon
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{
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[HideInInspector]
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public Action<T1, T2, T3> Action;
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public virtual void Do(T1 t1, T2 t2, T3 t3)
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{
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if (Action != null)
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{
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Action(t1, t2, t3);
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return;
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}
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throw new Exception("Either set Action or override the Do method.");
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}
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}
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[EditorIcon("atom-icon-purple")]
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public abstract class AtomAction<T1, T2, T3, T4> : BaseAtom, IAtomActionIcon
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{
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[HideInInspector]
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public Action<T1, T2, T3, T4> Action;
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public virtual void Do(T1 t1, T2 t2, T3 t3, T4 t4)
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{
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if (Action != null)
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{
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Action(t1, t2, t3, t4);
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return;
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}
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throw new Exception("Either set Action or override the Do method.");
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}
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}
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[EditorIcon("atom-icon-purple")]
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public abstract class AtomAction<T1, T2, T3, T4, T5> : BaseAtom, IAtomActionIcon
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{
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[HideInInspector]
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public Action<T1, T2, T3, T4, T5> Action;
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public virtual void Do(T1 t1, T2 t2, T3 t3, T4 t4, T5 t5)
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{
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if (Action != null)
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{
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Action(t1, t2, t3, t4, t5);
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return;
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}
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throw new Exception("Either set Action or override the Do method.");
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}
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}
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}
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