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19 lines
770 B
C#
19 lines
770 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms.BaseAtoms
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{
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/// <summary>
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/// Variable of type `Collider2D`. Inherits from `AtomVariable<Collider2D, Collider2DPair, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction>`.
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/// </summary>
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[EditorIcon("atom-icon-lush")]
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2D", fileName = "Collider2DVariable")]
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public sealed class Collider2DVariable : AtomVariable<Collider2D, Collider2DPair, Collider2DEvent, Collider2DPairEvent, Collider2DCollider2DFunction>
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{
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protected override bool ValueEquals(Collider2D other)
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{
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return (_value == null && other == null) || _value != null && other != null && _value == other;
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}
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}
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}
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