Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

12 lines
374 B
C#

using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `GameObject`. Inherits from `AtomEvent&lt;GameObject&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/GameObject", fileName = "GameObjectEvent")]
public sealed class GameObjectEvent : AtomEvent<GameObject> { }
}