unity-atoms/Packages/Mobile/Runtime/Events/TouchUserInputTouchUserInputEvent.cs

8 lines
280 B
C#

using UnityEngine;
namespace UnityAtoms.Mobile
{
[CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInput x 2", fileName = "TouchUserInputTouchUserInputEvent")]
public sealed class TouchUserInputTouchUserInputEvent : AtomEvent<TouchUserInput, TouchUserInput> { }
}