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17 lines
536 B
C#
17 lines
536 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Variables/GameObject", fileName = "GameObjectVariable")]
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public sealed class GameObjectVariable : AtomVariable<
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GameObject,
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GameObjectEvent,
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GameObjectGameObjectEvent>
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{
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protected override bool AreEqual(GameObject first, GameObject second)
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{
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return (first == null && second == null) || first != null && second != null && first.GetInstanceID() == second.GetInstanceID();
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}
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}
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}
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