unity-atoms/Packages/Core/Runtime/Variables/EquatableAtomVariable.cs
Casey Hofland 21a588b6a4
Add OnCollisionHook and OnCollision2DHook (#221)
* Add OnCollisionHook and OnCollision2DHook

* refactor hooks

Naming shouldn't be trigger, get outa heeeeere!

* Implement ValueEquals + simplify already implemented ValueEquals

* Fix generator for Collisions + Add missing generated conditions + support OR:ed conditions in templates

Co-authored-by: Adam Ramberg <adam@mambojambostudios.com>
2020-12-30 00:01:42 +01:00

27 lines
902 B
C#

using System;
namespace UnityAtoms
{
/// <summary>
/// Atom Variable base class for types that are implementing `IEquatable&lt;T&gt;`.
/// </summary>
/// <typeparam name="T">The Variable type.</typeparam>
/// <typeparam name="P">Pair of type T.</typeparam>
/// <typeparam name="E1">Event of type T.</typeparam>
/// <typeparam name="E2">Pair event of type T.</typeparam>
/// <typeparam name="F">Function of type T and T.</typeparam>
[EditorIcon("atom-icon-lush")]
public abstract class EquatableAtomVariable<T, P, E1, E2, F> : AtomVariable<T, P, E1, E2, F>
where T : IEquatable<T>
where P : struct, IPair<T>
where E1 : AtomEvent<T>
where E2 : AtomEvent<P>
where F : AtomFunction<T, T>
{
protected override bool ValueEquals(T other)
{
return _value?.Equals(other) == true;
}
}
}