2020-03-02 19:36:52 +01:00

12 lines
337 B
C#

using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Variable Inspector of type `string`. Inherits from `AtomVariableEditor`
/// </summary>
[CustomEditor(typeof(StringVariable))]
public sealed class StringVariableEditor : AtomVariableEditor<string, StringPair> { }
}