unity-atoms/Source/Generator/Resources/UA_Template_x2_Event.txt

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using UnityEngine;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Events/{TYPE_NAME} - {TYPE_NAME}", fileName = "{TYPE_NAME}{TYPE_NAME}Event")]
public sealed class {TYPE_NAME}{TYPE_NAME}Event : GameEvent<{TYPE}, {TYPE}> { }
}