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10 lines
293 B
C#
10 lines
293 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Game Events/GameObject GameObject", fileName = "GameObjectGameObjectEvent",
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order = 16)]
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public class GameObjectGameObjectEvent : GameEvent<GameObject, GameObject>
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{
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}
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} |