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9 lines
236 B
C#
9 lines
236 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Constants/Vector2", fileName = "Vector2Constant", order = 5)]
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public class Vector2Constant : ScriptableObjectVariableBase<Vector2>
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{
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}
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} |