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9 lines
228 B
C#
9 lines
228 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[CreateAssetMenu(menuName = "Unity Atoms/Constants/Float", fileName = "FloatConstant", order = 1)]
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public class FloatConstant : ScriptableObjectVariableBase<float>
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{
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}
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} |