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28 lines
1.3 KiB
C#
28 lines
1.3 KiB
C#
using System;
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using UnityAtoms.BaseAtoms;
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using UnityAtoms.MonoHooks;
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namespace UnityAtoms.MonoHooks
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{
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/// <summary>
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/// Reference of type `Collider2DGameObject`. Inherits from `EquatableAtomReference<Collider2DGameObject, Collider2DGameObjectPair, Collider2DGameObjectConstant, Collider2DGameObjectVariable, Collider2DGameObjectEvent, Collider2DGameObjectPairEvent, Collider2DGameObjectCollider2DGameObjectFunction, Collider2DGameObjectVariableInstancer, AtomCollection, AtomList>`.
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/// </summary>
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[Serializable]
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public sealed class Collider2DGameObjectReference : EquatableAtomReference<
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Collider2DGameObject,
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Collider2DGameObjectPair,
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Collider2DGameObjectConstant,
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Collider2DGameObjectVariable,
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Collider2DGameObjectEvent,
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Collider2DGameObjectPairEvent,
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Collider2DGameObjectCollider2DGameObjectFunction,
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Collider2DGameObjectVariableInstancer,
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AtomCollection,
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AtomList>, IEquatable<Collider2DGameObjectReference>
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{
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public Collider2DGameObjectReference() : base() { }
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public Collider2DGameObjectReference(Collider2DGameObject value) : base(value) { }
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public bool Equals(Collider2DGameObjectReference other) { return base.Equals(other); }
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}
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}
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