AdamRamberg 299dc195e2 - Added a top menu bar option to regenerate all existing Atoms. Nifty when developing the library.
- Added the option to use a Constant in Atom References. Related to #58
2019-10-16 18:02:08 +02:00

15 lines
404 B
C#

using System;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Reference of type `SceneField`. Inherits from `AtomReference&lt;SceneField, SceneFieldVariable, SceneFieldConstant&gt;`.
/// </summary>
[Serializable]
public sealed class SceneFieldReference : AtomReference<
SceneField,
SceneFieldVariable,
SceneFieldConstant> { }
}