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299dc195e2
- Added the option to use a Constant in Atom References. Related to #58
20 lines
741 B
C#
20 lines
741 B
C#
using UnityEngine;
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using UnityAtoms.SceneMgmt;
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namespace UnityAtoms.SceneMgmt
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{
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/// <summary>
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/// Set variable value Action of type `SceneField`. Inherits from `SetVariableValue<SceneField, SceneFieldVariable, SceneFieldConstant, SceneFieldReference, SceneFieldEvent, SceneFieldSceneFieldEvent>`.
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/// </summary>
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[EditorIcon("atom-icon-purple")]
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[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/SceneField", fileName = "SetSceneFieldVariableValue")]
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public sealed class SetSceneFieldVariableValue : SetVariableValue<
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SceneField,
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SceneFieldVariable,
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SceneFieldConstant,
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SceneFieldReference,
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SceneFieldEvent,
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SceneFieldSceneFieldEvent>
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{ }
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}
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