unity-atoms/Packages/SceneMgmt/Runtime/Actions/SetVariableValue/SetSceneFieldVariableValue.cs
AdamRamberg 299dc195e2 - Added a top menu bar option to regenerate all existing Atoms. Nifty when developing the library.
- Added the option to use a Constant in Atom References. Related to #58
2019-10-16 18:02:08 +02:00

20 lines
741 B
C#

using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Set variable value Action of type `SceneField`. Inherits from `SetVariableValue&lt;SceneField, SceneFieldVariable, SceneFieldConstant, SceneFieldReference, SceneFieldEvent, SceneFieldSceneFieldEvent&gt;`.
/// </summary>
[EditorIcon("atom-icon-purple")]
[CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/SceneField", fileName = "SetSceneFieldVariableValue")]
public sealed class SetSceneFieldVariableValue : SetVariableValue<
SceneField,
SceneFieldVariable,
SceneFieldConstant,
SceneFieldReference,
SceneFieldEvent,
SceneFieldSceneFieldEvent>
{ }
}