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299dc195e2
- Added the option to use a Constant in Atom References. Related to #58
15 lines
385 B
C#
15 lines
385 B
C#
using System;
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using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// Reference of type `GameObject`. Inherits from `AtomReference<GameObject, GameObjectVariable, GameObjectConstant>`.
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/// </summary>
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[Serializable]
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public sealed class GameObjectReference : AtomReference<
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GameObject,
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GameObjectVariable,
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GameObjectConstant> { }
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}
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