unity-atoms/Packages/Core/Runtime/References/GameObjectReference.cs
AdamRamberg 299dc195e2 - Added a top menu bar option to regenerate all existing Atoms. Nifty when developing the library.
- Added the option to use a Constant in Atom References. Related to #58
2019-10-16 18:02:08 +02:00

15 lines
385 B
C#

using System;
using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Reference of type `GameObject`. Inherits from `AtomReference&lt;GameObject, GameObjectVariable, GameObjectConstant&gt;`.
/// </summary>
[Serializable]
public sealed class GameObjectReference : AtomReference<
GameObject,
GameObjectVariable,
GameObjectConstant> { }
}