2019-10-14 16:51:54 +02:00

9 lines
256 B
C#

using UnityEngine;
namespace UnityAtoms.SceneMgmt
{
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/SceneField", fileName = "SceneFieldEvent")]
public sealed class SceneFieldEvent : AtomEvent<SceneField> { }
}