unity-atoms/Packages/Core/Runtime/Events/StringEvent.cs
2019-10-15 22:33:06 +02:00

12 lines
340 B
C#

using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// Event of type `string`. Inherits from `AtomEvent&lt;string&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/String", fileName = "StringEvent")]
public sealed class StringEvent : AtomEvent<string> { }
}