2019-04-08 16:14:50 +02:00

19 lines
396 B
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Molecules/Timer/Stop Timer")]
public sealed class StopTimer : VoidAction
{
[FormerlySerializedAs("Timer")]
[SerializeField]
private Timer _timer = null;
public override void Do()
{
_timer.Stop();
}
}
}