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14 lines
302 B
C#
14 lines
302 B
C#
using UnityEngine;
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namespace UnityAtoms
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{
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[AddComponentMenu("Unity Atoms/Listeners/String - String")]
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public sealed class StringStringListener : GameEventListener<
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string,
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string,
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StringStringAction,
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StringStringEvent,
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UnityStringStringEvent>
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{ }
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}
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