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20 lines
560 B
C#
20 lines
560 B
C#
using UnityEditor;
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namespace UnityAtoms
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{
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public class IconAssignmentPostprocessor : AssetPostprocessor
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{
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static AtomsIconAssignmentProcessor _iconAssignment = new AtomsIconAssignmentProcessor();
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static IconAssignmentPostprocessor()
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{
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_iconAssignment.ReloadIconsFromSettings();
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}
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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_iconAssignment.Process(importedAssets);
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}
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}
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}
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