unity-atoms/Source/Base/Variable/ScriptableObjectVariableBase.cs
2019-04-08 19:20:52 +02:00

44 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
namespace UnityAtoms
{
public abstract class ScriptableObjectVariableBase<T> : ScriptableObject, IWithValue<T>, ISerializationCallbackReceiver
{
public virtual T Value { get { return _runtimeValue; } set { throw new NotImplementedException(); } }
[Multiline]
public string DeveloperDescription = "";
[FormerlySerializedAs("value")]
[SerializeField] protected T _initialValue;
[NonSerialized] protected T _runtimeValue;
protected bool Equals(ScriptableObjectVariableBase<T> other) {
return EqualityComparer<T>.Default.Equals(_runtimeValue, other._runtimeValue);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((ScriptableObjectVariableBase<T>) obj);
}
public override int GetHashCode() {
unchecked {
return EqualityComparer<T>.Default.GetHashCode(_runtimeValue);
}
}
public static bool operator ==(ScriptableObjectVariableBase<T> left, ScriptableObjectVariableBase<T> right) { return Equals(left, right); }
public static bool operator !=(ScriptableObjectVariableBase<T> left, ScriptableObjectVariableBase<T> right) { return !Equals(left, right); }
public void OnBeforeSerialize() { }
public void OnAfterDeserialize() { _runtimeValue = _initialValue; }
}
}