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https://github.com/unity-atoms/unity-atoms.git
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74 lines
2.2 KiB
C#
74 lines
2.2 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityAtoms
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{
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/// <summary>
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/// None generic base class for Events. Inherits from `BaseAtom` and `ISerializationCallbackReceiver`.
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/// </summary>
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[EditorIcon("atom-icon-cherry")]
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public abstract class AtomEventBase : BaseAtom, ISerializationCallbackReceiver
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{
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/// <summary>
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/// Event without value.
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/// </summary>
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public event Action OnEventNoValue;
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public void Raise()
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{
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OnEventNoValue?.Invoke();
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}
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/// <summary>
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/// Register handler to be called when the Event triggers.
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/// </summary>
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/// <param name="del">The handler.</param>
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public void Register(Action del)
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{
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OnEventNoValue += del;
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}
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/// <summary>
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/// Unregister handler that was registered using the `Register` method.
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/// </summary>
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/// <param name="del">The handler.</param>
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public void Unregister(Action del)
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{
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OnEventNoValue -= del;
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}
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/// <summary>
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/// Register a Listener that in turn trigger all its associated handlers when the Event triggers.
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/// </summary>
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/// <param name="listener">The Listener to register.</param>
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public void RegisterListener(IAtomListener listener)
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{
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OnEventNoValue += listener.OnEventRaised;
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}
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/// <summary>
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/// Unregister a listener that was registered using the `RegisterListener` method.
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/// </summary>
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/// <param name="listener">The Listener to unregister.</param>
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public void UnregisterListener(IAtomListener listener)
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{
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OnEventNoValue -= listener.OnEventRaised;
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}
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public void OnBeforeSerialize() { }
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public virtual void OnAfterDeserialize()
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{
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// Clear all delegates when exiting play mode
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if (OnEventNoValue != null)
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{
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foreach (var d in OnEventNoValue.GetInvocationList())
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{
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OnEventNoValue -= (Action)d;
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}
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}
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}
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}
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} |