2020-03-05 00:48:39 +01:00

19 lines
711 B
C#

using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Variable of type `GameObject`. Inherits from `AtomVariable&lt;GameObject, GameObjectPair, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction&gt;`.
/// </summary>
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/GameObject", fileName = "GameObjectVariable")]
public sealed class GameObjectVariable : AtomVariable<GameObject, GameObjectPair, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction>
{
protected override bool ValueEquals(GameObject other)
{
throw new NotImplementedException();
}
}
}