Adam Ramberg c3bc59259f More WIP
2020-03-02 02:26:06 +01:00

27 lines
827 B
C#

using System;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Reference of type `bool`. Inherits from `EquatableAtomReference&lt;bool, BoolPair, BoolConstant, BoolVariable, BoolEvent, BoolPairEvent, BoolBoolFunction, BoolVariableInstancer&gt;`.
/// </summary>
[Serializable]
public sealed class BoolReference : EquatableAtomReference<
bool,
BoolPair,
BoolConstant,
BoolVariable,
BoolEvent,
BoolPairEvent,
BoolBoolFunction,
BoolVariableInstancer,
AtomCollection,
AtomList>, IEquatable<BoolReference>
{
public BoolReference() : base() { }
public BoolReference(bool value) : base(value) { }
public bool Equals(BoolReference other) { return base.Equals(other); }
}
}