unity-atoms/Packages/BaseAtoms/Runtime/Events/VoidEvent.cs
2020-03-05 00:48:39 +01:00

12 lines
338 B
C#

using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `Void`. Inherits from `AtomEvent&lt;Void&gt;`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Void", fileName = "VoidEvent")]
public sealed class VoidEvent : AtomEvent<Void> { }
}