unity-atoms/Source/Base/CreateOnAwake/CreateEventOnAwake.cs
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    First commit of v1.0.0
2019-03-17 23:43:20 +01:00

53 lines
1.8 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace UnityAtoms
{
public class CreateEventOnAwake<T, E1, E2, L1, L2, GA1, GA2, UER1, UER2, MH> : MonoBehaviour
where E1 : GameEvent<T> where E2 : GameEvent<T, GameObject>
where L1 : GameEventListener<T, GA1, E1, UER1> where L2 : GameEventListener<T, GameObject, GA2, E2, UER2>
where GA1 : GameAction<T> where GA2 : GameAction<T, GameObject>
where UER1 : UnityEvent<T> where UER2 : UnityEvent<T, GameObject>
where MH : MonoHook<E1, E2, T, GameObjectGameObjectFunction>
{
public bool CreateEvent = true;
public bool CreateEventWithGameObject = false;
public List<MH> MonoHooks;
public L1 Listener = null;
public L2 ListenerWithGameObject = null;
void Awake()
{
var e1 = CreateEvent ? ScriptableObject.CreateInstance<E1>() : null;
var e2 = CreateEventWithGameObject ? ScriptableObject.CreateInstance<E2>() : null;
if (e1 != null)
{
for (int i = 0; MonoHooks != null && i < MonoHooks.Count; ++i)
{
MonoHooks[i].Event = e1;
}
if (Listener != null)
{
Listener.GameEvent = e1;
e1.RegisterListener(Listener);
}
}
if (e2 != null)
{
for (int i = 0; MonoHooks != null && i < MonoHooks.Count; ++i)
{
MonoHooks[i].EventWithGORef = e2;
}
if (ListenerWithGameObject != null)
{
ListenerWithGameObject.GameEvent = e2;
e2.RegisterListener(ListenerWithGameObject);
}
}
}
}
}