2019-04-08 16:14:50 +02:00

19 lines
399 B
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace UnityAtoms
{
[CreateAssetMenu(menuName = "Unity Atoms/Molecules/Timer/Start Timer")]
public sealed class StartTimer : VoidAction
{
[FormerlySerializedAs("Timer")]
[SerializeField]
private Timer _timer = null;
public override void Do()
{
_timer.Start();
}
}
}