using UnityEngine; using UnityAtoms.BaseAtoms; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Set variable value Action of type `SceneField`. Inherits from `SetVariableValue<SceneField, SceneFieldPair, SceneFieldVariable, SceneFieldConstant, SceneFieldReference, SceneFieldEvent, SceneFieldPairEvent, SceneFieldVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/SceneField", fileName = "SetSceneFieldVariableValue")] public sealed class SetSceneFieldVariableValue : SetVariableValue< SceneField, SceneFieldPair, SceneFieldVariable, SceneFieldConstant, SceneFieldReference, SceneFieldEvent, SceneFieldPairEvent, SceneFieldSceneFieldFunction, SceneFieldVariableInstancer> { } }