using System; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Event Reference of type `TouchUserInput`. Inherits from `AtomEventReference<TouchUserInput, TouchUserInputVariable, TouchUserInputEvent, TouchUserInputVariableInstancer, TouchUserInputEventInstancer>`. /// [Serializable] public sealed class TouchUserInputEventReference : AtomEventReference< TouchUserInput, TouchUserInputVariable, TouchUserInputEvent, TouchUserInputVariableInstancer, TouchUserInputEventInstancer>, IGetEvent { } }