using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
///
/// Event Instancer of type `TouchUserInput`. Inherits from `AtomEventInstancer<TouchUserInput, TouchUserInputEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/TouchUserInput Event Instancer")]
public class TouchUserInputEventInstancer : AtomEventInstancer { }
}