using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Event Instancer of type `TouchUserInput`. Inherits from `AtomEventInstancer<TouchUserInput, TouchUserInputEvent>`. /// [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/TouchUserInput Event Instancer")] public class TouchUserInputEventInstancer : AtomEventInstancer { } }