using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// Constant of type `TouchUserInput`. Inherits from `AtomBaseVariable<TouchUserInput>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/TouchUserInput", fileName = "TouchUserInputConstant")] public sealed class TouchUserInputConstant : AtomBaseVariable { } }