using UnityEngine;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
///
/// Constant of type `TouchUserInput`. Inherits from `AtomBaseVariable<TouchUserInput>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/TouchUserInput", fileName = "TouchUserInputConstant")]
public sealed class TouchUserInputConstant : AtomBaseVariable { }
}