using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Set variable value Action of type `Vector2`. Inherits from `SetVariableValue<Vector2, Vector2Pair, Vector2Variable, Vector2Constant, Vector2Reference, Vector2Event, Vector2PairEvent, Vector2VariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Vector2", fileName = "SetVector2VariableValue")] public sealed class SetVector2VariableValue : SetVariableValue< Vector2, Vector2Pair, Vector2Variable, Vector2Constant, Vector2Reference, Vector2Event, Vector2PairEvent, Vector2Vector2Function, Vector2VariableInstancer> { } }