using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// /// Set variable value Action of type `int`. Inherits from `SetVariableValue<int, IntPair, IntVariable, IntConstant, IntReference, IntEvent, IntPairEvent, IntVariableInstancer>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Int", fileName = "SetIntVariableValue")] public sealed class SetIntVariableValue : SetVariableValue< int, IntPair, IntVariable, IntConstant, IntReference, IntEvent, IntPairEvent, IntIntFunction, IntVariableInstancer> { } }