using System; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// /// Reference of type `float`. Inherits from `EquatableAtomReference<float, FloatPair, FloatConstant, FloatVariable, FloatEvent, FloatPairEvent, FloatFloatFunction, FloatVariableInstancer>`. /// [Serializable] public sealed class FloatReference : EquatableAtomReference< float, FloatPair, FloatConstant, FloatVariable, FloatEvent, FloatPairEvent, FloatFloatFunction, FloatVariableInstancer, AtomCollection, AtomList>, IEquatable { public FloatReference() : base() { } public FloatReference(float value) : base(value) { } public bool Equals(FloatReference other) { return base.Equals(other); } } }