using UnityEngine; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Event of type `SceneFieldPair`. Inherits from `AtomEvent<SceneFieldPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/SceneFieldPair", fileName = "SceneFieldPairEvent")] public sealed class SceneFieldPairEvent : AtomEvent { } }