using System;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
///
/// Reference of type `int`. Inherits from `EquatableAtomReference<int, IntPair, IntConstant, IntVariable, IntEvent, IntPairEvent, IntIntFunction, IntVariableInstancer, AtomCollection, AtomList>`.
///
[Serializable]
public sealed class IntReference : EquatableAtomReference<
int,
IntPair,
IntConstant,
IntVariable,
IntEvent,
IntPairEvent,
IntIntFunction,
IntVariableInstancer,
AtomCollection,
AtomList>, IEquatable
{
public IntReference() : base() { }
public IntReference(int value) : base(value) { }
public bool Equals(IntReference other) { return base.Equals(other); }
}
}