using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; namespace UnityAtoms { public abstract class ScriptableObjectVariableBase : ScriptableObject, IWithValue { public virtual T Value { get { return _value; } set { throw new NotImplementedException(); } } [Multiline] public string DeveloperDescription = ""; [FormerlySerializedAs("value")] [SerializeField] protected T _value; protected bool Equals(ScriptableObjectVariableBase other) { return EqualityComparer.Default.Equals(_value, other._value); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) return false; if (ReferenceEquals(this, obj)) return true; if (obj.GetType() != GetType()) return false; return Equals((ScriptableObjectVariableBase)obj); } public override int GetHashCode() { unchecked { return EqualityComparer.Default.GetHashCode(_value); } } public static bool operator ==(ScriptableObjectVariableBase left, ScriptableObjectVariableBase right) { return Equals(left, right); } public static bool operator !=(ScriptableObjectVariableBase left, ScriptableObjectVariableBase right) { return !Equals(left, right); } } }